Think about crop sensors or self-propelled balers – items that were not present when we started working on the first game in the series.įor us, it’s very helpful to have a great blend of employers coming from various schools of thought, including quite a few who have deep agricultural knowledge. Changes and technical improvements take place in the real agricultural world, too, something we constantly evaluate and consider including in our product. Offering a simulation game, it’s easy for us to get inspiration – we just need to look out of the window into the real farming world. On the other hand, there is technical improvement through our own GIANTS engine. The first steps for a new iteration are two-folded – on one hand, we discuss long feature wishlists, based on our own opinions and user feedback. Therefore, we don’t have to start from scratch, instead, we build upon an existing framework. It varied depending on platforms, as mobile platforms are less powerful than PCs or consoles, but at the bottom line, we continuously expanded the Farming Simulator universe step by step. Including DLCs, we have released new Farming Simulator content every year since 2008. Productive and direct communication is guaranteed through frequent discussions and project-based chat groups. Everyone is invited to get involved in all ongoing topics, which are organized via online planning tools. Next to various regular meetings (needless to say that those are online most of the time), our passionate employees regularly come up with fresh ideas. Obviously, all those topics are interwoven in many ways and we cultivate a very open-minded working environment. In the Czech Republic, we focus on vehicle and machine design, while the vehicle animation and gameplay integration are developed in Germany QA testing and marketing and communication are also done in the Erlangen office. There are different tasks and departments settled at our four locations, the GIANTS engine is done in our Headquarters in Switzerland, same as map design and relationships with manufacturers. We are all one big team, working together to maintain and nurture the Farming Simulator universe. Since then, we have grown tremendously and opened new offices in Erlangen, Germany, Brno, Czechia, and most recently Chicago, USA. We established the company in Zurich, Switzerland, in 2004 and launched the first Farming Simulator in 2008.
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